

Seta r_useSMP "1" // multicore processing, "1" to positive, "0" to negative Seta image_useCompression "0" // enabling this function will significantly enhance performance at the cost of image quality, but simultaneously game loading times increase. Seta sensitivity "8" // mouse sensitivity, default value is "5" higher mouse sensitivity is recommended for wider field of vision. Seta com_showFPS "1" // set to "1" to see frames per second marker in the top right corner of the screen, set to "0" to turn the function off. Near the negative threshold rough egdes may come distinct, which can be somewhat remedied with high antialiasing. Softer image is easier to render, sharper image - though more crisp - is heavier to the GPU. Negative values make the image more detailed, while the positive parameters make it softer. Seta image_lodbias "0.5" // the image sharpness described in scale between "-2.0" and "2.0", with regular at "0". Seta com_videoRam "4096" // type in the total amount of your video card memory, as given by DXdiag "screen" section mind the common values are multiples of 16, such as "256", "512", "1024", "2048", "3076", "4096", "8192", therefore you may eventually need to round down. Seta r_lightScale "2" // lighting intensity in the game, providing for the brightness outcome default value is "2", scale ranges from "1" to "5". Seta g_fov "105" // field of vision, the regular value is "90" too much will give fisheye effect and burden the performance, less than regular may increase performance but narrow the vision. Seta r_swapInterval "1" // vertical synchronization, set to "1" to turn on or "0" to turn off synchronizes the maximum frames-per-second rate with monitor display refresh for stable fluency. Seta r_multiSamples "0" // antialiasing, set to "0", "2", "4", "8" or "16" smooths out the jagged lines. Seta image_anisotropy "16" // anisotropic filtering, set to "0", "1", "2", "4", "8" or "16" improves image quality at projected distances. Seta r_fullscreen "1" // whether the game will launch in fullscreen mode "1" to positive, "0" to negative. regarding screen width and height, otherwise check what screen resolutions fit your screen display ratio and apply chosen set of values - smaller screen resolutions provide significantly for the performance at the cost of image quality.
#QUAKE 4 HD MOF WINDOWS#
Seta r_customHeight "1080" // for best outcome, type in screen height matching the one your Windows desktop runs by default, as given by DXdiag "screen" section. Seta r_customWidth "1920" // for best outcome, type in screen width matching the one your Windows desktop runs by default, as given by DXdiag "screen" section. Seta r_displayRefresh "60" // type your monitor display refresh rate in Hz, as given by DXdiag "screen" section info in brackets near screen resolution part.

Seta r_mode "-1" // leave this at "-1", which allows custom screen resolution. Seta r_aspectRatio "1" // set given number for specified screen display: "0" for 4:3 "1" for 16:9, "3" for 16:10. It was quite nice to revisit old favourites rather than inexorably scaling the number keys towards the rocket launcher as a go-to weapon, and crumbs, that souped-up nailgun was something all right.// main graphical and performance settings oftentimes "DXdiag" function is being mentioned - in order to enter "DXdiag", type the name in and run it through your Windows search/run bar: I did enjoy how Q4's trickle of weapon upgrades meant even early guns were useful against later enemies, so hopefully this rebalancing doesn't undo that. It also adds a new weapon damage system which means more-armoured enemies won't fall to bullets and shot as easily as meatbags. Things are prettied up too, thanks to a version of Sikkmod.

Supposedly objectives which can be tackled in any order, and enemies and obstacles will change depending on what you prioritise. Its single-player side was pretty good fun, from what I remember, so sure, maybe I will revisit that so very brown and frightful planet of meaty cyborgs this weekend.įalse Dawn has a new story about a Strogg superweapon or somesuch, complete with enthusiastic new voiced dialogue. It brings a new story with 90-120 minutes of non-linear Strogg-shooting and a few tweaks to good old Q4.
#QUAKE 4 HD MOF MOD#
After missing its plan to launch during QCon 2013, Quake IV single-player mod False Dawn has launched alongside this year's fragging festivities. Chin up, little buddy: Quake's coming to you. While QuakeCon rages away in Texas, gibsters stuck at home might feel a little left out.
